
Crownbreakers
A downloadable game for Windows, macOS, and Linux
Crownbreakers is a fast-paced card game of revolutionary violence. This spiritpunk world is ruled by tyrants that grow fat by stealing souls just to grind them into profit. Fight against necromantic criminals and demonic billionaires. Break the soul trade and free your city. Crownbreakers combines turn-based tactics with deck-building mechanics in one snappy package.

Use your champion's actions and your cards together to control the battlefield. Push enemies into the perfect position for your area of effect abilities or chain explosive barrels together to pulverize the opposition. Master this to make the most of your abilities.


Each turn the battlefield advances, uncovering new obstacles, new enemies but also new rewards: rare cards for your deck, powerful relics to enable new synergies, and stickers to add to your cards. Build your deck and keep pushing forward. Only the strong can make it to the boss.


Add Stickers to create powerful, custom cards. With stickers you can increase a card's damage, add new abilities or even extend a card's area of effect. Limits are for other people. And the right sticker on the right card can make or break a run.

Complete quests and return with loot from your battles. Share you resources with the people of the city and get to know its colorful characters. Before your return for another run against the city's tyrants.

A WORLD OF MAGIC AND OFFICE JOBS
Step into a world where modern technology and magic coexist. People commute to work and buy their drinks at the franchise coffee shop on the corner while spirits bring technology alive and floating islands drift on invisible currents across the sky.
The truly dedicated can strengthen their soul and learn ways of using this magic to master mighty supernatural abilities. Unfortunately the rich and powerful know how to buy, steal or crush both magic and souls. All so they can hyper-charge their stranglehold on the world.
But you're not playing their game. You are ready to fight against their oppression. And you will break their crowns.
SUPPORT US
IN DEVELOPMENT
Crownbreakers is being developed by the team that brought you the flavorful deck-building game Nowhere Prophet. We're currently deep in the development and there's still a lot of work to do. Which means all the artwork and screenshots on this page may not necessarily reflect the quality of the final product.
Development was made possible by the following partners:

| Updated | 17 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Rating | Rated 4.8 out of 5 stars (22 total ratings) |
| Author | Sharkbomb Studios |
| Genre | Card Game |
| Made with | Unity |
| Tags | Deck Building, Fantasy, Female Protagonist, Indie, No AI, Roguelike, Roguelite, Singleplayer, Turn-Based Combat |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Steam, Discord, Bluesky, TikTok, YouTube, Kickstarter, Homepage |
Download
Development log
- Quick Demo UPdate17 days ago
- The Demo is Live!34 days ago









Comments
Log in with itch.io to leave a comment.
haven't logged in to itch.io in 3 years, found this randomly. buying it as soon as it releases on steam. To the game designers: incredibly fun game loop. I also love the art direction, though if you guys have time for polish: wish the UI/UX could be more consistent with the comiccy style.
I love pretty much everything about this game, would buy it as is!
I can’t find out how to open the game on iOS is it not working currently?
There is no mobile version of the game. Also just for context: There is no way to install iOS apps via itch.io. Apple does not allow it. You can install Android apps however for the games that offer it. As said, Crownbreakers is not among them.
PEAK 💥💥💥
Thanks, man! 👑🔨
Getting Shadowrun vibes from the Character and Enemy design. I love me some urban fantasy so this is right up my alley. The gameplay is really nice too. The Scratch and Frozen mechanics are really cool. With the fast pace this game has it's nice that card pickups stay in hand for an extra turn if unused.
Happy to hear it! <3
goyslop refined through the finest sieve for the millennial market.
I think you might be stupid.
The game looks and sounds great, but there's something that bothers me.
This is categorized as "Keyboard/Mouse". In a sense, that is true... for the worst possible reason. The game imposes some of its keys on controllers, and not others. There's nothing wrong with Xbox plug-and-play, but that's not what's being used here.
I can't help but wish the game really did have nothing to say about controllers. That would actually make it more controller-friendly.
Can you elaborate a bit on what your problem is?
Currently the game supports mouse OR keyboard, in a way. You can play fully with just the mouse and you can play fully with just the keyboard (kinda like you would with a controller). And the game currently switches modes as soon as you hit a keyboard input or click a mouse or controller button.
The input hints should be based on the last used device (so if you pressed a keyboard key they should be keyboard hints, if you pressed a controller button they should be according to your device and if you clicked mouse they should be mouse hints- tho generally fewer)
If you're experiencing something else or if you're having trouble with that design, let me know! I was considering an option to disable the auto-switching.
My issue isn't the automatic mode switching. I actually think that idea is quite safe.
My issue is that the keyboard mode lacks a kind of "purity".
In keyboard mode, the game retains bits of controller code, which will be imposed on devices, no matter how generic they are.
I did test with an official Xbox One controller, and that worked perfectly. However, if you use any other kind of controller, the game will stay in keyboard mode (which is fine) but D-pads and Button 1 (whatever it is) will still have moves forced on it.
It's up to you what you do with this information. I've seen many games that I would call "Xbox controller-only". I don't like the label, but when the game is high-quality, I can still be happy about that.
I still don't quite understand. Can you try explaining again what moves or behavior happens when you don't think it should?
I'll provide a video that explains it.
Basically, there's a part of the game's code where WASD (and the arrow keys) have something attached to it, which Windows calls "Stick 1".
The Space bar has something attached to it called "Button 1".
Appreciated!
Awesome game!! Super fun to play! Looking forward to the release
<3
Everything about this game absolutely screams professional, and it's been such a joy to play. Wishlisted on steam immediately.
Thank you for the kind words! Tell your friends!
This is a very impressive Itch page. Would you be willing to share the CSS you used to highlight and tilt the screenshots? I'd really love to add that to my game jam pages.
I think you can just inspect the page source and find the css there? Probably easier and quicker to understand what does what. lemme know if that doesb't work.
I took a look and it looks pretty straightforward. I am now waiting for approval to use CSS. Thanks.
any plans for android version?
Not currently no. Mobile is a tough beast. I've actually answered this question in more detail on Reddit. It's in German but I'm sure you can run it through a translation service to get the gist of it:
https://www.reddit.com/r/zocken/comments/1qs4h4f/comment/o2the65/?context=3
Actually here's the google translate result. At first glance looks like a solid translation:
this is awesome game!
Thank you!
Tom, stop using this stolen email address.
Upload ur demo to Steam pls 🥺
Also I thought y’all were the same people who made Reignbreaker at first; owing to the shared aesthetic and all
The funny this is there actually is some overlap of people. Anjin, who was a key part in making Nowhere Prophet look as good as it did, was involved with Reignbreaker. But the development is actually parallel - it’s just because the two of us have similar aesthetics and preferences, I think :D
Steam demo will come eventually…
This is hell of a Demo, great work!
The game looks and feels super polished already. I'm looking forward to the release.
Thank you for the kind words! As said elsewhere: Happy to hear your feedback as I want to make the game as good as I can.
awesome card game bro
Appreciated! If you have any thoughts or feedback, please share them! Either through the feedback form in the main menu or some other way.It's the best way for me to improve the game!
not bad game
Legendary itch.io pull
I assume that means you enjoyed the demo?
Brother, I don't know about Skeleton, but this is already my most anticipated game this year already. Solid Work.
Happy to hear it! If you haven’t, please fill in the feedback form. And if you wanna stay updated on development, join the discord!
It means, this is the best demo I played on Itch.io for the last 6 months, you made something amazing!
Happy to hear it! Review the game! Tell your friends! Follow the Kickstarter! Wishlist on Steam! Pump up the numbers so other people can find the game too :D
Damn, didn't know you guys were working on this, looks cool so far, I'll give it a try!
Happy to hear it!