Better Control (0.19.020 Upasana)
This one contains a lot of tweaks and improvements all across the game. The most obvious one is probably the new Dog. Next to that we have hotkeys and the beginnings of controller support.
Controller Support
Note that it currently only works on Windows with an XBox 360 controller. Support for mo controllers will be added to the future.
You can now use a gamepad to move a virtual cursor and interact with the game. It works pretty well in my tests, but I feel feedback on the pointer can be improved, and the acceleration and speed as well. If you have the hardware needed and some time to test I'd love to hear your feedback.
If a controller is plugged in the game should start in controller mode. Otherwise pressing one of the face buttons (a, b, x or y) should activate controller mode. As soon as you move the mouse you're back in mouse mode.
Currently the cursor slows down when it's over an interactive element, and you can manually brake the cursor by holding down the left trigger. This feels nice but I think it could be improved. Any suggestions are appreciated, as always.
In any case, there's the button bindings:
- Left Stick: Move Cursor
- Left Trigger: Slow down cursor
- Right Stick: Scroll
- A: "Click"
- B: Back
- X: Show Followers (where possible)
- Y: Show Prophet (where possible)
- Left-stick Click: Show Cargo (where possible)
- D-Pad Left/Right: Previous/Next Page
- Bumpers Left/Right: Previous/Next Context
- Right Bumper: End Turn in Combat
- Start: Pause
With the controller support I also improved the support for hotkeys within the game. You can find out more details in the changelog below.
Dog
The Hermit is a convoy you can unlock in the game. It's a bit different in the sense that it only starts with a single follower. It's a man and his animal companion. So far it was a recolored version of an existing beast but thanks to Nisi, this is now a proper faithful canine. I'm proud to say that this great battle-ready dog is now a part of the game!
Unity Engine Update (5.4 to 2018.3)
This one's a bit of a behind the scenes one. The game was updated from using the Unity Engine 5.4 to 2018.3. An upgrade that shouldn't change anything for you, except maybe run a little faster. However if anything doesn't work as expected please let me know!
And that's it. Since there's not too many big changes there's not a lot to talk about beyond the changelog, which you can find below as always.
Major Changes
- Hotkeys
- Added support for hotkeys
- Previous/Next Page: n / m
- Previous/Next Context: , / .
- Show Cargo: t
- Show Convoy/Followers: f
- Show Leader/Prophet: g
- End Turn: Enter
- Pause: p
- Back: Escape
- Dog added
- The unique hermit follower is now a dog :)
- Controller support (Still experimental)
- You can control the game using a gamepad now
- NOTE: Currently only supports the Xbox 360 controller on Windows
- Left Stick: Move Cursor
- Left Trigger: Slow down cursor
- Right Stick: Scroll
- A: "Click"
- B: Back
- X: Show Followers (where possible)
- Y: Show Prophet (where possible)
- Left-stick Click: Show Cargo (where possible)
- D-Pad Left/Right: Previous/Next Page
- Bumpers Left/Right: Previous/Next Context
- Right Bumper: End Turn in Combat
- Start: Pause
Minor Changes
- Balance
- Marauder: (5/4) to (5/6)
- Collosal Beast: (8/8) to (9/9)
- Hunter: (1/3) to (1/2)
- Battlefield Healer (2/6) to (1/6)
- Shiram Guru (5/6) to (4/7)
- Steadfast Ox (3/3) to (2/4)
- Union Grenadier: Deals more damage to obstacles
- Steel Breath: Cost 6 to 5
- Interface
- Added faction/class to recruitment/teacher hints on map
- Added losses (hp, wounds, followers) to conflict outcome screen
- Translation update: Alle texts excepts events in German and French
- Improvements
- Added option to disable weather effects
- Previewed locations in route nodes are always visible on the map now, even if you don't know how to get there
- Cutscene has custom music and fixed timing - can now be aborted by clicking any button
- Changed The Hermit follower to new artwork
- End of combat screen now shows losses suffered during that fight
- Bugfix
- Fixed crash with "Untamed Furor" if your follower would die
- Aborting the distraction in the crypt gate now properly triggers the fight
- Aborting while targeting the scrap icon now returns the card to face up
- Armor Reserves description updated to reflect the actual behavior: "When a friendly follower with Taunt is destroyed: Add 1 "Secure" card to your hand."
- HP and XP overview in prophet screen and main screen now update properly after a level up
- Wanderers convoy rare & legendary selection is now properly deterministic and does not change randomly
- With help disabled, you could not end your turn with follower actions still remaining. Is now fixed
- Scrap Armament now triggers properly. With a change in the trigger system recently (to fix another bug) this also meant that some buffs wouldn't trigger cleanly. It should now be fixed but a deep change like this may lead to some other things exhibiting unexpected behavior.
- Route Generation is more robust and fails less often
- Mindset rewards in Event view are now properly localized
- Cargo Select popup is now properly localized
Files
Get Nowhere Prophet
Nowhere Prophet
A roguelike tactical card game set after a technological apocalypse.
Status | In development |
Author | Sharkbomb Studios |
Genre | Strategy, Card Game |
Tags | Deck Building, Post-apocalyptic, Procedural Generation, Roguelike, Strategy RPG, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | German, English, French |
More posts
- New prophets for the wasteland!Dec 12, 2019
- BOARD/CONTROL update!Oct 29, 2019
- Thank you and next steps (Bugs, Bosses & AI)Jul 21, 2019
- Version 1.0 is finally here!Jul 19, 2019
- Hotfix (0.20.005 Vac)Mar 04, 2019
- Bugfixes (0.20.004 Vac)Feb 21, 2019
- Balancing, Bubbles & More (0.20.001 Vac)Feb 12, 2019
- Happy Holidays!Dec 22, 2018
- Bugfix update (0.13.012)Dec 17, 2018
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