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Devlog
New prophets for the wasteland!
December 12, 2019
by
Martin Nerurkar
8
#update, #changelog
This winter on Soma brings and early present for everyone: Two brand new prophet classes to unlock and play! And of course these come with a set of brand new leader cards. And then there's a host of o...
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BOARD/CONTROL update!
October 29, 2019
by
Martin Nerurkar
6
#changelog, #update
I've been busy working on this update for a while. Some of you might have played around with it in the PREVIEW branch but I finally have all the artwork here and in place so it's time to roll this out...
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Thank you and next steps (Bugs, Bosses & AI)
July 21, 2019
by
Martin Nerurkar
5
Wow! What a weekend! We launched Nowhere Prophet just over 48 hours ago, the game I've been working on for over 5 years! I'm thrilled and excited to see so many of you play and enjoy the game. And I'm...
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Version 1.0 is finally here!
July 19, 2019
by
Martin Nerurkar
9
#update
I've made it! Finally! Version 1.00.000 of Nowhere Prophet is available. This is it, the big, world wide release. It's been a long journey but I've finally reached this momentous milestone. The game h...
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Hotfix (0.20.005 Vac)
March 04, 2019
by
Martin Nerurkar
4
#changelog, #update
Just a very quick hotfix: RajGuard Engineer rebalanced a bit Loading a mid-combat save game works again Keep those bug reports coming!...
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Bugfixes (0.20.004 Vac)
February 21, 2019
by
Martin Nerurkar
4
#changelog, #update
As is pretty much custom now, here's a bugfix update following the last major update, bringing the game up to 0.20.004 Vac . Some of the new cards were broken and there was some other minor weirdness...
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Balancing, Bubbles & More (0.20.001 Vac)
February 12, 2019
by
Martin Nerurkar
5
#changelog, #update, #patch
Another big one. Big enough to jump to from 0.19 to another version number: 0.20.001 Vac . Let's break it down! (Note: This breaks your running save game and will tear some holes into your card colle...
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Better Control (0.19.020 Upasana)
January 17, 2019
by
Martin Nerurkar
3
#update, #changelog
This one contains a lot of tweaks and improvements all across the game. The most obvious one is probably the new Dog. Next to that we have hotkeys and the beginnings of controller support. Controller...
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Happy Holidays!
December 22, 2018
by
Martin Nerurkar
2
2018, past: First Access. First Access started October 2017, so uh. Wow. The game's been available for over a year now. And it's come very far. Almost all systems were touched and improved and now the...
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Bugfix update (0.13.012)
December 17, 2018
by
Martin Nerurkar
2
#update, #changelog, #bugfix
And another quick bugfix. The last update contained a few improvements for performance and stability that had some unexpected side effects. The most obvious one being the overflowing inventory if you...
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Bugfix (0.19.011)
December 13, 2018
by
Martin Nerurkar
1
#update
Ugh. It's always the same. I test and test - and still something slips through my fingers. There's an annoying little bug in the current version: One weather effects (primarily in the desert, sometime...
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Routes & Loca (0.19.010 Upasana)
December 12, 2018
by
Martin Nerurkar
4
#update, #changelog
Warning: This update will break your save game! The year is closing out and it's time to round off this game here. This update is filled with a bunch of changes, many small but let's talk about the mo...
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Dev Update #010 - Forgetful
November 26, 2018
by
Martin Nerurkar
1
#devlog
The game is moving towards the goal at rapid speed. It's time to file off the last edges to make everything as good as it can be. And I need your help! So recently I found myself thinking about the fo...
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Dev Update #009 - Luxurious and Buff
November 20, 2018
by
Martin Nerurkar
2
The game is moving towards the goal at rapid speed. It's time to file off the last edges to make everything as good as it can be. And I need your help! So recently I found myself thinking about the fo...
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Luxury Leader (0.19.001 Upasana)
November 16, 2018
by
Martin Nerurkar
5
#changelog, #update
Upasana: Sitting in worship and reverence. This is a significant update - big enough for a version number change and a new tag. So let's sit down and take a look: 0.19.001 features not one single bi...
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Dev Update #008 - Levels of Strength
November 13, 2018
by
Martin Nerurkar
5
#devlog
The game is moving towards the goal at rapid speed. It's time to file off the last edges to make everything as good as it can be. And I need your help! So recently I found myself thinking about the fo...
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Dev Update #007 - Making it Rain
November 08, 2018
by
Martin Nerurkar
2
#devlog
The game is moving towards the goal at rapid speed. It's time to file off the last edges to make everything as good as it can be. And I need your help! So recently I found myself thinking about the fo...
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Bugfix update (0.18.007 Tamas)
October 30, 2018
by
Martin Nerurkar
1
#changelog, #update
A quick update bugfix! Turns there was a bug hidden for a while: If you unlocked an achievement but there was no up to date progress save file, then the game would throw an error. That's a big one. Ap...
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Quality of Life updates (0.18.006 Tamas)
October 26, 2018
by
Martin Nerurkar
1
#changelog, #update
Time for the third update this month! Lots of quality of life improvements and a few important bugfixes! Cutscene The starting cutscene is now finally visible in all it's colorful glory. Anjin has com...
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Steam Test Keys
October 17, 2018
by
Martin Nerurkar
1
Update: All keys are gone I've mentioned it in both the newsletter and the latest devlog update : It's time to test the Steam integration . While the launch is still a ways out I wanted to get star...
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Achievements (0.18.001 Tamas)
October 12, 2018
by
Martin Nerurkar
#changelog, #update
Tamas . Darkness. Dullness, lethargy, apathy. When you have no goals it can be hard to stay motivated. This update gives you things to work towards! With the 0.18 update Nowhere Prophet now features a...
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Dev Update #006 - Achievements!
October 11, 2018
by
Martin Nerurkar
#devlog
Another dev update! This one's about achievements, Steam integration and other things! I spent a lot of time in the last two weeks on some contract work (I too need to put food on the table, after all...
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Daily Challenge (0.17.014 Sadhana)
September 26, 2018
by
Martin Nerurkar
2
#changelog, #update
It's update time! And it's another big one... The biggest part of this update is the brand new DAILY CHALLENGE game mode! I've talked about it in the last few dev updates and it's finally here. If you...
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Dev Update #005 - Daily Challenge, Intro and more
September 24, 2018
by
Martin Nerurkar
#devlog
Welcome to this update! Time to talk about what happened last week, and what's on the menu for this week! It's been a busy week but I managed to finish lots of features and improvements and if everyth...
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Dev Update #004
September 13, 2018
by
Martin Nerurkar
3
Welcome to this Nowhere Prophet dev update! Let's talk about a few things that have happened, what I'm currently working on and what's next on the horizon for Nowhere Prophet. So, let's start with the...
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Bugfix update (v0.17.005)
September 11, 2018
by
Martin Nerurkar
1
#changelog, #update
Ooof... So... I've got a confession to make. But before I get into that: I've just uploaded a bugfix update patch. As usual you can find a list of all changes below. So my confession is about a teeny,...
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Event Overhaul (0.17.001 Sadhana)
September 05, 2018
by
Martin Nerurkar
1
#update, #changelog
This update is all about the random events! All the events in game have been touched and overhauled. The changes may be small in many but a few have been completely rewritten (like the Bunker or the H...
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Balancing & Backers (v0.16.010 Rishi)
August 21, 2018
by
Martin Nerurkar
#changelog, #update
Suffering under the heat I bring you another update! This one has a deceptively short changelog but a lot of things have cahnged. I've spent most of August playing the game a lot and tweaking many par...
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Reopening the First Access
July 27, 2018
by
Martin Nerurkar
2
So at the end of June I've officially shut down the First Access. Primarily because I wanted to wrap up all the rewards: Since they all need some time to be put into the game I needed to put a deadlin...
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Blessed be! (v0.16.001 Rishi)
July 27, 2018
by
Martin Nerurkar
1
#changelog, #update
I'm busy polishing the game, getting in the last bits of content and making sure it plays as good as I can. That means this release is mostly tweaks, such as the plethora of new sound effects in game!...
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Big Bad Bosses! (0.15.005 Prana)
July 16, 2018
by
Martin Nerurkar
2
#changelog
This one is all about the big things. Boss enemies and mythic followers. Add in the world you will now find new unique locations, one for each faction. These locations will allow you to meet and figh...
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LAST DAY of FIRST ACCESS
June 29, 2018
by
Martin Nerurkar
1
If you've considered backing Nowhere Prophet, well then now's the time. It's still possible, for ONE MORE DAY! The Nowhere Prophet First Access will end tomorrow! That means you won’t be able to b...
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First Access Ends June 30th!
May 31, 2018
by
Martin Nerurkar
1
#card game, #first access, #news, #early access
Time's running out! The First Access period for Nowhere Prophet will officially end on June 30th . This means that if you want to play the game before release, help make it better or even become part...
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Content Cleanup - v0.15.001 Prana
May 30, 2018
by
Martin Nerurkar
2
#changelog
Another update! This one features another major overhaul on the followers and items. Drop rates have been massively changed and followers now feature a faction icon to make it clearer where you can r...
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Sneaky update time! (0.14.014 Om) x2
May 17, 2018
by
Martin Nerurkar
1
#update, #changelog
Time for another quick update. Just some bugfixes and one larger change: You can now properly enter the camp screen at any node on the map. You don't have to reach a safe camp or a location. Note that...
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Bugfix update 0.14.008
May 14, 2018
by
Martin Nerurkar
1
#changelog
Time for a mid-may update! This one features a bunch of interface improvements and assorted minor changes. Right now I'm in the middle of overhauling a bunch of content-blocks, including equipment, fo...
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The Final Map - v0.14.001 Om
May 01, 2018
by
Martin Nerurkar
1
#changelog, #update
It's time for the final fight! THE CRYPT With this update the last map has been added. This allows you to finally unlock the mysteries of the Crypt. Together with the final map and its new events I ha...
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First Access Sales Data
April 11, 2018
by
Martin Nerurkar
1
#sales data
It's the six month in First Access mark and that's a good time to look back and see how things have shaken out. To that end I've spent some time poring over the sales data from that time, looking for...
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Q2 Roadmap
April 04, 2018
by
Martin Nerurkar
2
#roadmap
After the Q1 roadmap it's now time for the Q2 Roadmap! You can see it all in the image above, but let's go through it one by one. You'll notice that in contrast to the last Roadmap I've put in goals f...
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Q1 Roadmap Wrapup
April 03, 2018
by
Martin Nerurkar
1
And the first Quarter of 2018 has come and gone. Time to look back at the Q1 roadmap and take stock, to see which goals I reached and which ones I missed. JAN 1 & 2 The first month went pretty well. I...
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Loadout Cleanup - v0.13.022
March 31, 2018
by
Martin Nerurkar
3
#changelog
March update number 2, on the very last day of the month. I'm cutting it a bit close but since I was travelling for the last few weeks that's pretty much how it has to be. This also marks the end of t...
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Balancing & Bugfixes - v0.13.017
March 07, 2018
by
Martin Nerurkar
#changelog
And it's time for another update! This one's full of balancing, bug fixes and a few bits of new content. For example there's a set of 10 new enemies (one for each faction) and there's a set of new ite...
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Tweaks & Touchups - v0.13.010
February 28, 2018
by
Martin Nerurkar
2
#changelog
After the big first update in February this one has turned out to be a bit smaller than planned. There's been a bunch of fixes and changes here and there. The most visible things are the new follower...
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Follower Overhaul - v0.13.001
February 14, 2018
by
Martin Nerurkar
1
#changelog, #patch
Hoo boy. This is a big one! Reason enough to jump from 0.12 to 0.13 and graduate to NIRVANA . This update is dedicated to the true MVPs of this game: your followers. I've improved the follower screen...
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Bugfix update 0.12.023
February 09, 2018
by
Martin Nerurkar
#changelog, #patch
Stealth update time! It seems the last update was proper kaput. I had tested it here locally but for some weird reason the version I uploaded was broken. It showed up as a wrong version (0.12.016) a...
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Bugfix update 0.12.022
February 07, 2018
by
Martin Nerurkar
#changelog
There's a nasty crash bug that seems to randomly happen during combat. I've tried to isolate and fix it and hope this update does the job. However to get a better handle on it in the future I've added...
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Devlog 003
February 07, 2018
by
Martin Nerurkar
#devlog
A small update via the devlog: What's happened and what's next. And if you worry about me sounding so tired: I've recorded the video on a Friday afternoon after working hard all week. Probably not th...
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Help & Difficulty Select - v0.12.011
January 31, 2018
by
Martin Nerurkar
1
#changelog, #patch
It's the last day of January so still plenty of time to release the second January build. So today it's time for v0.12.021 . And just as planned, another convoy joins the lineup: The FAITHFUL. A com...
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Tower Class - v0.12.016
January 15, 2018
by
Martin Nerurkar
1
#changelog, #patch
New year, new update. I initially wanted to release this one before Christmas, but as mentioned in the roadmap: Things got a little chaotic and it just did not pan out. But now, for v0.12.016 MANDAL...
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The Roadmap
January 06, 2018
by
Martin Nerurkar
1
#roadmap
I'm a big fan of transparency in game development and I feel that so far I haven't done as good a job as I want to. Part of the perils of being responsible for everything, I guess. Let's make this bet...
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Bugfix update 0.12.011
December 18, 2017
by
Martin Nerurkar
#changelog
Just sneaking in a small bugfix update. There was an issue with all constructs no longer being recognized as constructs. That led to some cards not working as intended. That shouldn't happen anymore...
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Fortification Events - v0.12.010
December 11, 2017
by
Martin Nerurkar
1
#changelog, #patch
And it's time for another update! We're still on the MANDALA cycle since this - and the next few updates - will be smaller than the last one. This one is all about revamped events and making things m...
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New Items - 0.12.004
November 24, 2017
by
Martin Nerurkar
#changelog, #patch
MANDALA , circle. After the long wait for the last update, 0.12 has come a lot faster. I'll continue updating it in smaller doses until the end of the year. This update comes with all new equipment. N...
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New Convoy, New Enemies - 0.11.017
November 15, 2017
by
Martin Nerurkar
#changelog, #patch
LOKA , The World that is Seen. And now there's more to see of the broken world of Soma. The first major update is here! A lot of things have changed. The key focus of this patch was to improve the bal...
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Bugfix update 0.10.012
October 30, 2017
by
Martin Nerurkar
2
#changelog
Just a real quick update to fix a bug in the tutorial. In some cases the first fight of the game would not start and the game would freeze instead. This patch should fix that issue and hopefully lead...
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Bugfix update 0.10.011
October 20, 2017
by
Martin Nerurkar
1
#changelog
Another quick bugfix release that cleans up some minor bugs and fixes some issues in the content and clarifies some interface elements. Changelog Gameplay: - Route Node Details: Only the missing reso...
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Bugfix update 0.10.010
October 13, 2017
by
Martin Nerurkar
#changelog
A quick bugfix release taking care of most of the reported bugs and minor issues to date. It should make the game run a bit more stable and fix a bunch of the wrong card and buff behavior. Changelog G...
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First Access Release!
October 10, 2017
by
Martin Nerurkar
1
#release, #first access
And it's live! Nowhere Prophet is on sale starting NOW . After about three years of development it's finally seeing the light of day. I hope you enjoy playing it as much as I enjoy making it. And sin...
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