Bugfix update 0.10.011
Another quick bugfix release that cleans up some minor bugs and fixes some issues in the content and clarifies some interface elements.
Changelog
Gameplay:
- Route Node Details: Only the missing resource turns red, not both
- Event Rewards: Resource gains (Mindset, Hope etc.) now have a "+" in front
- Shop: Health & Armor buff diplays no longer visible when buying Slaves (Arena location)
- Stealth: Erroneous display of Stealth smoke fixed
- Poison: Re-enabled functionality properly
- Follower Wound behavior fixed: All followers now die to the fourth wound
- Used scrap button now greys out completely.
- XP bar now behaves properly and learning cards at teacher no longer auto-levels up
- Convoy stats for defeated enemies now counts up properly.
- Tainted status prevents further Altruist gain again
- Mindset status display bugs removed
- Duplicate buffs on player leader fixed
Cards & Buffs:
- Infect card now has proper targeting
- Taunt Heal Construct now given name and image
- Restoration Mandala & Stone Chakra no longer have same color on image
- Mounting Pressure cost increased
- Beast Reinforcement buff costs one momentum at end of turn
Events:
- Position of event option buttons in surrender events unified
- When pillaging settlers no longer flee
- Abandoned Refinery Operator stat change removed
Text & Images:
- Momentum Tooltip: Outdated reference to scrapping and momentum gain removed
- Reference to "Trap Cards" in Card Progress removed
- Pause icon changed to settings icon
- Added "Cost:" to event buttons
- Tutorial: "To win you have to _ attack to" - missing "to"
- Tutorial: "to to" typo
- Event: Seemed like a resonable deal... "but but" duplicate
- First View: "Start your Journey" text changed to "Open your Map"
- Event: Two invite options on event renamed to be different
Files
Get Nowhere Prophet
Nowhere Prophet
A roguelike tactical card game set after a technological apocalypse.
Status | In development |
Author | Sharkbomb Studios |
Genre | Strategy, Card Game |
Tags | Deck Building, Post-apocalyptic, Procedural Generation, Roguelike, Strategy RPG, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | German, English, French |
More posts
- New prophets for the wasteland!Dec 12, 2019
- BOARD/CONTROL update!Oct 29, 2019
- Thank you and next steps (Bugs, Bosses & AI)Jul 21, 2019
- Version 1.0 is finally here!Jul 19, 2019
- Hotfix (0.20.005 Vac)Mar 04, 2019
- Bugfixes (0.20.004 Vac)Feb 21, 2019
- Balancing, Bubbles & More (0.20.001 Vac)Feb 12, 2019
- Better Control (0.19.020 Upasana)Jan 17, 2019
- Happy Holidays!Dec 22, 2018
- Bugfix update (0.13.012)Dec 17, 2018
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