Help & Difficulty Select - v0.12.011
It's the last day of January so still plenty of time to release the second January build.
So today it's time for v0.12.021. And just as planned, another convoy joins the lineup: The FAITHFUL. A community dedicated to the preservation of the holy relics of the past. Can you find them and convince them to join your cause?
Apart from these friendly folks I also managed to add the help menu as planned. You can now access a handy guide to read up on the game rules, keywords and some general strategy tips. Check that out!
But not only that, I also added selectable difficulty modes! This feature was originally planned for the end of March but I heard a few people from both ends of the spectrum: Either hoping for a difficulty level that was a bit relentless, and one that's more challenging. So you can now select from the three difficulty modes: Easy, Normal and Hard!
As usual: If you're using the itch.io app the game will auto-update, otherwise you'll simply have to re-download!
Anyway, here's the complete changelog for this patch:
Changelog
Major Changes
- Gameplay: Added difficulty selection (Easy, Normal & Hard)
- Gameplay: Changed some cards to balance (Raider, Janwar Bear etc.)
- Gameplay: Added Faithful convoy and unlock event
- Gameplay: Added another map to the travel distance
- Interface: Added help screen in main menu
Minor changes
- Interface: Enemy AI shows message when it has an error calculating
- Interface: Added "Return to Camp" or "Return to Prophet" button after learning a card
- Interface: Changed wording on blast cards to be "target tile" not "target follower"
- Balancing: Some high health followers had their attack reduced slightly
- Balancing: XP gain on fortification nodes increased
- Tutorial: Added reminder on positioning on fourth fight
- Bugfix: Cards replaced during Mulligan are now reshuffled into deck instead of discarded
- Bugfix: Renaming prophet now properly updates small prophet view in lower bar
- Bugfix: Route-options again offer different factions & terrain
- Bugfix: Operator view in lower bar not updating XP bar on level up
And that's it. If you've got any feedback on these changes, do let me know! And don't forget to join the Discord Channel!
Files
Get Nowhere Prophet
Nowhere Prophet
A roguelike tactical card game set after a technological apocalypse.
Status | In development |
Author | Sharkbomb Studios |
Genre | Strategy, Card Game |
Tags | Deck Building, Post-apocalyptic, Procedural Generation, Roguelike, Strategy RPG, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | German, English, French |
More posts
- New prophets for the wasteland!Dec 12, 2019
- BOARD/CONTROL update!Oct 29, 2019
- Thank you and next steps (Bugs, Bosses & AI)Jul 21, 2019
- Version 1.0 is finally here!Jul 19, 2019
- Hotfix (0.20.005 Vac)Mar 04, 2019
- Bugfixes (0.20.004 Vac)Feb 21, 2019
- Balancing, Bubbles & More (0.20.001 Vac)Feb 12, 2019
- Better Control (0.19.020 Upasana)Jan 17, 2019
- Happy Holidays!Dec 22, 2018
- Bugfix update (0.13.012)Dec 17, 2018
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