Bugfix update 0.14.008
Nowhere Prophet » Devlog
Time for a mid-may update! This one features a bunch of interface improvements and assorted minor changes. Right now I'm in the middle of overhauling a bunch of content-blocks, including equipment, followers and locations. The next update at the end of this month will shift a bunch of things around.
The goals with that upcoming update are:
- To make it clearer which followers can be found where
- To make it possible to find followers that are not the primary faction on a map
- To make equipment more relevant and useful compared to when it drops
- To make locations more interesting and useful
That said, there's the changelog for this patch:
Changelog
Major Changes
- Interface: Event rewards visually changed
- Interface: Event wounds, healing and follower loss more transparent
- Interface: Conflict Prep has more intel to help you decide if you want to modify your deck
- Balancing: AI evaluation improved: Should make fewer useless moves
- Bugfix: Finally fixed the issue of erroneous follower death in events
- Content: Final artwork for Crypt camp, gate and core added
Minor Changes
- Interface: Fixed large beast/Drone text issue on some cards
- Interface: End Turn button label clickable
- Content: Updated some crypt & obstacle visuals
- Balancing: Reduced amount of milestones for second convoy perk to 20
- Balancing: Increase XP values for target levels and increased XP rewards for hard fights significantly
- Balancing: Thug effect increased
- Balancing: Cultist stats reduced (conflict with Janwar Bear)
- Balancing: Cost of Weakness reduced (4 to 2)
- Balancing: Autocannon now 0/3 instead of 0/4
- Bugfix: Cards that reduce the maximum health without affecting health (blackout on buffed followers) now behave properly
- Bugfix: Taunt units now properly update their taunt status when entering / exiting Stealth
- Bugfix: Weakness no longer sets health to 0 automatically.
- Bugfix: All followers except the mother are no longer the father in the Pregnancy event
- Bugfix: Cleaned up text in endboss permanents
- Bugfix: Invisible loadouts in button list now appear properly
- Bugfix: Quest nodes again show their proper exit roads
- Bugfix: Scout and hidden village event no longer crashes the game
Files
Nowhere Prophet First Access - WIN 272 MB
Version 0.14.008 Om May 14, 2018
Nowhere Prophet First Access - OS X 275 MB
Version 0.14.008 Om May 14, 2018
Nowhere Prophet First Access - LINUX 288 MB
Version 0.14.008 Om May 14, 2018
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Nowhere Prophet
A roguelike tactical card game set after a technological apocalypse.
Status | In development |
Author | Sharkbomb Studios |
Genre | Strategy, Card Game |
Tags | Deck Building, Post-apocalyptic, Procedural Generation, Roguelike, Strategy RPG, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | German, English, French |
More posts
- New prophets for the wasteland!Dec 12, 2019
- BOARD/CONTROL update!Oct 29, 2019
- Thank you and next steps (Bugs, Bosses & AI)Jul 21, 2019
- Version 1.0 is finally here!Jul 19, 2019
- Hotfix (0.20.005 Vac)Mar 04, 2019
- Bugfixes (0.20.004 Vac)Feb 21, 2019
- Balancing, Bubbles & More (0.20.001 Vac)Feb 12, 2019
- Better Control (0.19.020 Upasana)Jan 17, 2019
- Happy Holidays!Dec 22, 2018
- Bugfix update (0.13.012)Dec 17, 2018
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