Big Bad Bosses! (0.15.005 Prana)
Nowhere Prophet » Devlog
This one is all about the big things. Boss enemies and mythic followers.
Add in the world you will now find new unique locations, one for each faction. These locations will allow you to meet and fight against bosses of these factions. This will make completing that Convoy Perk a lot easier. Plus these locations are also sources for followers of that faction, mythic ones if you're lucky. Another thing that might make deck-building a bit easier.
Changelog
Major Changes
- Content: Added new faction-boss-locations (with some new artwork!)
- Content: You can now finally get the mythic followers in game
- Content: Added all equipment artwork (no more placeholders, finally!)
- Content: New construct artwork (finally not just the same images over and over)
Minor Changes
- Interface: Recruiting now shows hover tooltips for card effects
- Interface: Added more sounds (some are still WIP) to the game
- Interface: Renamed Help to Rule Book
- Interface: Route Node Details simplified
- Content: Added more node icons
- Content: Convoy artwork & texts updated
- Content: Location: Gladiator camp is now closed once you fought them all. No more "fight them, then free slaves"
- Content: Fixed the gender assignments for all followers
- Bugfix: Disrupt can now be triggered on empty fields
- Bugfix: Rage no longer triggers if the enemy has Barrier
- Bugfix: First Strike against a barrier will now suffer retaliation properly
- Bugfix: Heal FX now vanishes properly
- Bugfix: Restart Option in the pause menu now works properly
- Bugfix: Returning to dreaming gate from within the crypt would lock you to the gate. Does not automatically fix current save games, but I can do so manually upon request.
- Bugfix: Starting milestone no longer keeps telling you it's your next destination
- Bugfix: If an event would grant rewards that were enough to enable an option in the same page, that option is now properly available
- Bugfix: Your current game stats are no longer cleared upon loading a save game
- Bugfix: Label on end screen for last row is now correct: "Followers lost"
- Bugfix: Regen depleting momentum and causing a queued card to remain stuck, fixed
Small update: Attacking the enemy leader with a First Strike follower crashed the game. So here's a quick update with a bunch of quick fixes:
- Bugfix: Spark shaman does not target leaders anymore (was never meant to).
- Bugfix: Card Mini View now shows the proper follower stats for wounded followers on hover.
- Bugfix: First Strike attacks on leader no longer crash.
- Content: Updated traders unlock hint.
- Content: Some portraits changed and moved around.
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Nowhere Prophet
A roguelike tactical card game set after a technological apocalypse.
Status | In development |
Author | Sharkbomb Studios |
Genre | Strategy, Card Game |
Tags | Deck Building, Post-apocalyptic, Procedural Generation, Roguelike, Strategy RPG, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | German, English, French |
More posts
- New prophets for the wasteland!Dec 12, 2019
- BOARD/CONTROL update!Oct 29, 2019
- Thank you and next steps (Bugs, Bosses & AI)Jul 21, 2019
- Version 1.0 is finally here!Jul 19, 2019
- Hotfix (0.20.005 Vac)Mar 04, 2019
- Bugfixes (0.20.004 Vac)Feb 21, 2019
- Balancing, Bubbles & More (0.20.001 Vac)Feb 12, 2019
- Better Control (0.19.020 Upasana)Jan 17, 2019
- Happy Holidays!Dec 22, 2018
- Bugfix update (0.13.012)Dec 17, 2018
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