Daily Challenge (0.17.014 Sadhana)
It's update time! And it's another big one...
The biggest part of this update is the brand new DAILY CHALLENGE game mode! I've talked about it in the last few dev updates and it's finally here. If you've finished the game at least once it will be automatically unlocked. Otherwise it becomes available once you reach a milestone during the regular Campaign.
Once you have it unlocked you can select the game mode when you start a new game. If you pick the daily challenge you'll get the same map as all other players that start on the same day. There will also eventually be support for a leaderboard so you can compare your results!
And as you travel through the Daily Challenge you'll be able to unlock NEW CONVOYS that can only be unlocked in that game mode!
But that's not all, there's also a brand new intro CUTSCENE in game now! It's still under construction but below you can see a preview!
Anjin is still working on the artwork but all the content and text is in so I hope you enjoy it. Once he's done things will look a lot more polished. Here's a little in-progress preview from one of the scenes:
And lastly there's been some changes to the combat prep screen to make it more obvious who's starting the fight and to show when a status effect was added through your choices in the scenario that led up to the fight.
And there's a few smaller changes as well. One of note that I'd love to get your feedback on is the STATS screen. Go to your collection and see your lifetime gameplay stats. It's still a bit barebones so: What stats would you like to see there?
And that's it for today!
Stay hydrated,
- Martin
Changelog
Major Changes
- Feature: Added Daily Challenge Game Mode
- Content: Added Horde (Beast Convoy)
- Content: Added Wanderers (Random Convoy)
- Content: Added intro cutscene
- Interface: Renamed Momentum to Energy
- Interface: Added Collections screen (Game stats)
- Interface: Allowing click to trigger instead of drag (Combat)
Minor Changes
- Content: Added music track to final fight
- Content: Added a few new events
- Content: Added flavor text to all enemies and equipment
- Content: Updated buff icons
- Balance: Changed a few Tower leader cards
- Interface: Mini card view now shows rarity
- Interface: Highlighting starting side & scenario-based buffs in Conflict Prep
- Interface: Leader level up screen now shows level progress
- Bugfix: Saving during conflict outcome now loads properly
Get Nowhere Prophet
Nowhere Prophet
A roguelike tactical card game set after a technological apocalypse.
Status | In development |
Author | Sharkbomb Studios |
Genre | Strategy, Card Game |
Tags | Deck Building, Post-apocalyptic, Procedural Generation, Roguelike, Strategy RPG, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | German, English, French |
More posts
- New prophets for the wasteland!Dec 12, 2019
- BOARD/CONTROL update!Oct 29, 2019
- Thank you and next steps (Bugs, Bosses & AI)Jul 21, 2019
- Version 1.0 is finally here!Jul 19, 2019
- Hotfix (0.20.005 Vac)Mar 04, 2019
- Bugfixes (0.20.004 Vac)Feb 21, 2019
- Balancing, Bubbles & More (0.20.001 Vac)Feb 12, 2019
- Better Control (0.19.020 Upasana)Jan 17, 2019
- Happy Holidays!Dec 22, 2018
- Bugfix update (0.13.012)Dec 17, 2018
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