Dev Update #006 - Achievements!
Another dev update! This one's about achievements, Steam integration and other things! I spent a lot of time in the last two weeks on some contract work (I too need to put food on the table, after all) so progress had slowed down a bit. But I'm back at full speed now, and I've added:
Achievements
The game now features 27 brand new achievements. You can unlock those as you play and also see them in game under the new COLLECTIONS menu screen. The game will now track your progress and notify if you unlock a "cheevo" while you play. Here's a small sampling of the available achievements:
These achievements will soon be available in an update. The update is currently in the beta branch being tested and if everything's nice and stable it will make its way to all players on itch soon. But do note: There are some achievements (like "Complete the campaign") you may have technically already unlocked, but since the information required for them wasn't tracked and saved before the update, you will have to complete it again.
So, if you find some time to play with achievements and you have some feedback on their difficulty, do let me know! The numbers for many of the stat-based achievements are a first shot and may be finished too quickly or take too long. I may adjust them after some testing and feedback.
Steam Integration
Both the daily challenge that was included in the last update and the achievements for the next are features that benefit greatly from a proper game service integration, like Steam offers for example. I've already put work into that so that these things are properly tracked and shown within the Steam framework.
But this stuff is fiddly and may have some issues. So before the game finally launches on Steam there will be a Steam Beta period. A limited contingent of Steam Keys will be available for itch First Access buyers interested in testing the game's Steam integration. I don't quite know the amount of keys or the timeline for this yet, but I just wanted to let you know in advance.
See you next week!
- Martin
Get Nowhere Prophet
Nowhere Prophet
A roguelike tactical card game set after a technological apocalypse.
Status | In development |
Author | Sharkbomb Studios |
Genre | Strategy, Card Game |
Tags | Deck Building, Post-apocalyptic, Procedural Generation, Roguelike, Strategy RPG, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | German, English, French |
More posts
- New prophets for the wasteland!Dec 12, 2019
- BOARD/CONTROL update!Oct 29, 2019
- Thank you and next steps (Bugs, Bosses & AI)Jul 21, 2019
- Version 1.0 is finally here!Jul 19, 2019
- Hotfix (0.20.005 Vac)Mar 04, 2019
- Bugfixes (0.20.004 Vac)Feb 21, 2019
- Balancing, Bubbles & More (0.20.001 Vac)Feb 12, 2019
- Better Control (0.19.020 Upasana)Jan 17, 2019
- Happy Holidays!Dec 22, 2018
- Bugfix update (0.13.012)Dec 17, 2018
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